Game development

We are building our own games. And we build pieces of yours.

Our own IP in development on Unreal Engine 5, and production of assets and modules for third-party projects. The same engine and the same pipeline we use for client work.

What we do

Our own IP

Our own projects in development on UE5, from prototyping onwards. It is the direction the company is moving in, and the reason we invest in the engine beyond client work.

Assets for third-party projects

Environments, props, materials and assets optimised for real-time, produced to the client’s technical specifications and polygon budget.

Code and gameplay modules

Systems, editor tools and gameplay components in C++ and blueprints, developed to fit into an existing codebase.

Prototyping

Playable prototypes to validate a gameplay idea or present a concept, built to be quick to change.

How we work with other studios

Inside your pipeline

Naming conventions, folder structure, polygon budget, delivery formats, version control: we adapt to yours, not ours.

With the discipline of industrial client work

CGI work for the medical and luxury sectors carries high standards of precision and confidentiality. We bring that discipline here too.

Do you need production capacity?

Tell us about the project and your technical specifications: we will tell you what we can take on and how long it will take.