Consulting & development
The engineering side of the same craft.
Custom software, pipeline tools and infrastructure for people working with computer graphics. Twenty years of programming applied to production, not theory.
What we do
Custom applications
Software built around the real problem, when off-the-shelf tools do not solve it. Desktop applications, internal tools, integrations between systems that do not talk to each other.
Pipeline tools
Add-ons, plugins and extensions for Blender and Unreal Engine. Automation of repetitive tasks, quality checks on assets, format conversions, batch content generation.
Workstations and infrastructure
Selection and configuration of workstations for computer graphics and development. Sized on the actual workload, not on the spec sheet: which component really matters for that kind of work and which is wasted money.
Data management
Organisation of asset archives, backup systems, versioning strategies for projects that produce large files and many revisions.
Why us
We know the work the tool has to serve
The difference between someone who programs and someone who produces graphics is that the first can build a tool that is technically correct and unusable. We stand on both sides: the tools we write, we use.
C++ and Python, twenty years
It is not a recent change of direction: it is the craft we come from.
Is your pipeline losing time?
Describe your current workflow and where it jams: we will tell you whether automating it makes sense and at what effort.