Consulting & development

The engineering side of the same craft.

Custom software, pipeline tools and infrastructure for people working with computer graphics. Twenty years of programming applied to production, not theory.

What we do

Custom applications

Software built around the real problem, when off-the-shelf tools do not solve it. Desktop applications, internal tools, integrations between systems that do not talk to each other.

Pipeline tools

Add-ons, plugins and extensions for Blender and Unreal Engine. Automation of repetitive tasks, quality checks on assets, format conversions, batch content generation.

Workstations and infrastructure

Selection and configuration of workstations for computer graphics and development. Sized on the actual workload, not on the spec sheet: which component really matters for that kind of work and which is wasted money.

Data management

Organisation of asset archives, backup systems, versioning strategies for projects that produce large files and many revisions.

Why us

We know the work the tool has to serve

The difference between someone who programs and someone who produces graphics is that the first can build a tool that is technically correct and unusable. We stand on both sides: the tools we write, we use.

C++ and Python, twenty years

It is not a recent change of direction: it is the craft we come from.

Is your pipeline losing time?

Describe your current workflow and where it jams: we will tell you whether automating it makes sense and at what effort.